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Crash Bandicoot
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a game past | Sony Imagesoft |
Genre: | Action |
Platform: | Playstation |
Editor Rating: | 9.3/ten, based on v reviews, 7 reviews are shown |
User Rating: | viii.0/10 - 31 votes |
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Run into as well: | Crash Bandicoot Games, 3D Platformer Games |
- Game review
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To most folks, the bandicoot is just a silly looking marsupial that lives in the Australian outback. To PlayStation owners, however, the tiny critter is a spinning, pants-wearing bundle of crimson fur and attitude that only happens to be the adjacent large thing for Sony'south 32-Bit system.
And this next big thing'southward name is Crash Bandicoot, whose self-titled game is i of the most highly anticipated second-generation next-gen titles to come along for the PlayStation. The game is slated for a September release, and the mounting anticipation surrounding it is understandable; Crash Bandicoot is, without a uncertainty, the best-looking title to come out for the PlayStation ever. Its graphics are crisp, colorful, and-for lack of a better term-just plain awesome. (Check out the side-bar for info on why the game looks so great.) In fact, the game's stunning visuals have prompted many Crash-playing our staff members to wonder if they were watching a cinema rather than the game itself.
Just does Crash Bandicoot play similar a cinema? No. It has gameplay guts to go with its visual glory. Although Crash'southward attacks are pretty standard stuff (he leaps on and spins into enemies) the game is packed with a variety of levels, many requiring a different type of play style. It offers forward-scrolling stages, sidescrolling stages-fifty-fifty two stages that taxation Crash'southward beast-riding skills!
The majority of the game is played in a third-person perspective, with you looking over the furry caput of the pouched-reared protagonist every bit he zips head-on through each phase. And Crash has more than than his fair share of obstacles to avoid during his quest to rescue his girlfriend. Most levels take Crash making a mad nuance through the jungle, which is packed from tree to shining tree with bottomless pits and aroused animals. Crash must contend with rogue skunks, bandicoot eating plants, bloodthirsty bats, cruel villagers and other terrors of the jungle.
Not all the animals are against Crash, all the same. Later in the game, the bandicoot will climb aboard his trusty wild boar and haul barrel through the greenery. The squealing sow only has two speeds-fast and faster-and Crash must clutch to the critter and steer him effectually and over traps and pits. Some chasms are besides wide to clear in one jump, but big bongo drums lie before these pits and requite the pig a boost of leaping ability. Crash will besides take to avoid spiked posts, barbecue pits and shield-wielding villagers that cantankerous his squealer'south path.
But the hog-riding levels aren't the only ones laden with traps. Giant stone rollers lumber onto the route in front of Crash during his on-human foot adventures, and Crash can only cross some chasms past vaulting onto back up columns that drop from nether the hero's anxiety if he wastes too much fourth dimension planning his adjacent leap.
Not all of the game's levels-and traps-are landlocked; some stages transport Crash careening along a rock- and log-strewn stream. Hither the bandicoot must bargain with hungry fish and even hungrier plant life. But the water levels' real challenge lies in guiding the bandicoot through the wet-and-wild obstacles. The only route Crash tin follow downstream is across slippery logs and onto moving lily pads. One badly aimed leap will country Crash in the potable, all wet and all dead.
These water-logged levels are perhaps the game'south most visually stunning stages. Crash'south falls into the stream are rewarded with realistic splashes, and the waterfalls that Crash must occasionally scramble over look direct from a postcard.
Other levels contrary the player's perspective and transport Crash cruising in your management, toward the television set screen. For example, several Indiana Jones-inspired stages have Crash running in front of huge rolling boulders that pursue the hero. One fake step and Crash is road impale. These backward-scrolling levels are actress tough considering you can't see the obstacles that lie in front of Crash until they're near under his anxiety. Jumping beyond chasms becomes especially difficult, since y'all can't run into their far sides. Yet other levels are played in the traditional side-scroller style, with Crash running and jumping his way over gaps and past traps that lie along his path.
The visual quality of these levels doesn't dethrone just considering the actor perspective has changed; they're rendered in the same crisp 3-D graphics that brand the game and so spectacular. Afterward levels mix both side- and forward-scrolling perspectives, with Crash dashing left or right for a while, and then plunging straight into the jungle or a cavernous ruin.
Crash's gamble takes him to 3 islands, all containing a total of more than thirty stages. Also the jungle locales, he'll also wander inside and outside of aboriginal ruins and storm his nemesis' castle.

Gamers are guaranteed to reach 26 levels when they play through Crash Bandicoot, but chances are they'll stumble across a slew of bonus rounds. The primal to reaching these rounds lies in the crates that Crash can bust open equally he hauls barrel through the game. Virtually crates are full of fruit that the bandicoot tin collect for extra lives, while others contain voodoo masks that make Crash invincible if he collects three of them.
But a few crates house bonus-level heads. Collect three of these and Crash volition cruise to one of the game'southward three types of bonus rounds. For instance, collect three Tawna heads and Crash will be sent to her bonus level. Hither Crash can load upward on fruit, voodoo masks and lives--and you can save your game if you accomplish the terminate of the level. Later in the game, Crash can also collect Dr. Brio and Dr. Cortex heads and be sent to their respective bonus levels. Brio'southward levels are chock-full of actress lives, while players will notice two keys in Cortex's stages. These keys grant admission to two super-secret bonus rounds that tin exist found early on in the game.
The crates themselves also open up bonus levels. If Crash finds and smashes every crate in a level without losing a life, he'll be awarded a gem at the end of the stage. These crystals unlock special gem levels that Crash tin uncover throughout the game. Some precious stone levels can only be accessed once Crash clears a level later on in his adventure. This need to revisit early on stages to notice new bonus levels adds tremendous replay value to the game.
Crash Bandicoot is a tent-pole product for several companies, namely Sony. Universal Studios Interactive and Naughty Canis familiaris Inc., all of which became caught up in the game's evolution at 1 signal or another.

Naughty Dog began putting the game t together nearly 2 years ago, with the intention that Universal would help tweak and distribute the title. Then Sony took notice of the game and saw what could potentially be the company'south Mario 64 killer. And so the folks behind the PlayStation signed on to publish and distribute Crash Bandicoot.
But does Crash have what it takes to take on Nintendo'south--as well as Sega's--juggernaut mascots and become king of the next-gen jungle? That remains to be seen. Crash's graphics and game-play volition certainly give the little bandicoot a fighting chance.
Download Crash Bandicoot
Playstation
System requirements:
- PC uniform
- Operating systems: Windows 10/Windows eight/Windows vii/2000/Vista/WinXP
Game Reviews
This year's most highly anticipated PlayStation gamble has finally . arrived. Crash Bandicoot lives upward to its hype by delivering true 3D gaining with high-quality production to kick.
Bouncing Bandicoot!
As in other platform-hopping adventures, your goal here is to relieve your girlfriend (Shawna) from the clutches of a madman (Dr. Neo Cortex). Every bit the title character Crash (a bandicoot is a ratlike Australian marsupial), y'all must articulate 30 profoundly varying levels. From the jungle to the ancient ruins to Cortex's mechanized lair, Crash's gameplay is familiar territory. Other than a ane-level ride on the back of a boar, the action's all jumping and spinning attacks.
The levels go continually tougher, but numerous costless lives are found in evidently sight of your path and are also earned in bonus rounds. In order to uncover all of the game, players volition need to complete the levels without dying and by nifty all the crates. The game subsequently rewards you with colored gems that human activity equally stairways to subconscious areas found in the previous levels.
Undoubtedly Crash volition have mass appeal, merely the game isn't perfect. Trying to judge distances from the mostly static view behind Crash is one of the game's principal flaws. Crash also lacks some of the variety and innovative side by side-gen qualities found in Sega's Nights and Nintendo's Mario 64. This is most evident with Crash's dominate characters whose patterns are easy to recognize.
Overall, Crash's lighthearted, wacky tone and brilliant middle-candy volition accept players bounding over obstacles and burdensome crates for days on end. PlayStation platform fans should make like a bandit for this Bandicoot.
ProTips:
- To defeat Ripper Roo, showtime dodge him by moving between the forepart three cubes. When he approaches from the dorsum, activate the nearby TNT and move away.
- Don't use spin attacks against Papu Papu. Spring on his head afterwards he swings and misses you with his club.
- Smashing all the boxes without dying will requite you lot a "perfect" screen and a precious stone.
- When outrunning the boulders, try to run in as straight a line equally possible. Follow trails of fruit as they guide you around obstacles.
- When spin-busting crates on small platforms, exist sure you're standing still before hitting the spin set on button, or yous may spin right off.
- In the Cortex Power level, jump to the right and bounce off the wall to avert the spiked robots.
Graphics
Lush, clean, colorful textures provide the most stunning scenery in a 32-scrap game to date. Some polygonal enemies are tame-looking, but effects similar steam and Ore set new visual standards. Crash'southward death animations lend a Warner Brothers flair.
Sound
Excellent audio effects include the splash of Crash falling in the h2o and the shriek and flutter of bats. The characters have little to say, all the same, and the subtle, unintru-sive music may come off as silly to some.

Control
With merely a spin attack and a jump, Crash's controls are simple. The tight directional-pad command borders on hyper-sensitive-which is necessary to navigate the more hard 3D environments.
Fun Factor
Although the gameplay Isnt revolutionary, the cool expect of each new level drives you onward. This pretty platform game proves the PlayStation can deliver a shine, enjoyable 3D adventure.
If this marsupial with an attitude is to the PlayStation what Sonic and Mario were to the Genesis and SNES, nosotros'll all exist adding "bandicoot" to our video-game vocabularies.

Gameplay
No mascot has captured the hearts, minds, and dollars of PlayStation owners the way Sonic and Mario won over Genesis and SNES owners. Crash Bandicoot, an orangish, rat-like marsupial, could perhaps change all that.
The game smacks a picayune of Sonic. There's an evil medico, Dr. Neo Cortex, who wants to rule the globe, and a girlfriend named Tawna who needs rescuing. Just different the typical side-scrolling action/adventure platform hopper, Crash Bandicoot moves and grooves with multiple views inside his 3D world. Universal Interactive intends to have 30 levels of gameplay replete with bonus rooms and hidden items a la Donkey Kong Country.
Graphics & Sound
Game development is only at the halfway signal, merely graphically Crash has the early looks of a winner. Crash and his cohorts jump off the screen at you in fully rendered 3D animation.

The game's theme music and sound furnishings weren't available for previewing, simply reportedly the effects are being created by movie-effects editors. It looks like Crash could have all the bells and whistles necessary to make him the PlayStation mascot-now we just need to wait for the gameplay.
After finally scoring some hands-on gaming fourth dimension with the much-ballyhooed Crash Bandicoot, nosotros experience safe in saying that this absurd game is worth getting excited nigh. While it doesn't revolutionize platform gaming, Crash does offer some cool new twists, such as 3D levels where you run into or abroad from the foreground. Yous face tough jumps, pincer-clawed crabs, rolling gates, skunks, snapping plants, and boulders (hot on your tail a la Indiana Jones). Crash tackles these obstacles with a jump, a Taz-like spin motility, and a repertoire of humorous expressions and animations. Tropical graphics brand for a colorful eyeful.

Information technology started as just another cute activeness game. Fiddling did anybody know that once the skilful producers at Universal Interactive Studios started to tweak the raw program that another ho-hum mascot-type game would turn out to be perhaps the hottest new production of the year.
All that extra try didn't go unnoticed by Sony. After seeing the preliminary info on the game, they immediately fell in love with both the character and the game. So much, in fact, that Sony states that they have decided to make Crash their official mascot.

But what about the game? Is it really that practiced? Our editors got a sample of it at ECTS in London and their overall impression was extremely favorable.
EG/Wdid acquire a bit well-nigh the story line in that location though. It takes place on a iii-isle chain off the southeast coast of Australia, where a mad scientist (Dr. Neo Cortex) with the help of Dr. N. Brio decided to brainwash the animals on the island to be in their army which volition take over the earth. They used the Evil-Ray (to increase brain power) and the Cortex Vortex (to make them true-blue to Dr. Cortex). As expected information technology doesn't get correct and the animals go mad.
1 creature is Crash who gets thrown off the isle and ends up two islands away. He must find his way back and save his girlfriend Tawna, who is adjacent in line for the experiment.
There will be over 30 levels of gameplay with solid control in all three directions. Crash has a Spin Attack which he will use to become rid of the enemies he encounters. If he gathers enough Yin-Yang-Yuk medals, he gets to go to the bonus room. As well, the various bonus fruits will requite him special powers...i of which is invincibility. Finally, if he joins forces with

Aku Aku--the wise village witch medico--Crash will be able to get helpful advice and a magical orb which will protect him from one hit.
Sony is notwithstanding existence quite secretive about the game, and then stay tuned until next month when there's more info.
Since our exclusive Apr preview, the well-nigh significant development with Crash Bandicoot is that Sony bought the rights to this title from Universal Interactive, which all just guarantees Crash's impending job as the PlayStation mascot. And like other mascots, Crash is on a quest to salvage his girlfriend (Tawna) from an evil doctor (Dr. Neo Cortex) as he travels through three islands, using jumping and spin attacks to fend off enemies. But Crash's most impressive features are hard to grasp from static pictures in a magazine: This game has shine cameras that automatically switch views on the fly, slapstick cartoon-quality sound effects, and superb animation.

May you be struck past lightning if you retrieve for an instant that Crash Bandicoot is some sort of mascot. He'south not, he'due south an Australian rodent with a penchant for fine wines and practiced furniture. He'due south also the star of the latest (and, indeed, first) offer from a brand new alliance betwixt Sony and Universal Interactive, the visitor who brought you the rather unfortunate 3DO Jurassic Park.
Information technology seems however, that Universal has come a long way since those dinosaur days on 3DO.The Graphics in this game are, well, stupendous. So adept, in fact, that Sony has opened the corporate umbrella and taken Crash on board. The PlayStation badly needs a decent 3D platform game.Jumping Flash is awesome, but it's getting on a bit now. Sega is hard at work with "Nights" and Nintendo is all set to unveil the 64-fleck incarnation of Mario.
Crash borrows heavily from every other platform game you've always seen, just its unique 3D perspective lends it a amuse you don't often see.The gameplay is predictable run-and-spring stuff, just with plenty hidden goodies and features to proceed you fascinated and addicted. Crash is gorgeous and it'south going to exist huge.
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